Sure is. I'm not sure where the confusion is, but it's probably in my description. So here are some diagrams. Life is much easier with diagrams.
In the first pic, the two lines are shown with magnitude Fline. The sheave resultant force is Fsheave. The half-angle is simply A.
The other diagram is the force vectors broken into horizontal (Fline_x) and vertical (Fline_y) components. It's obvious that the Fline_x component vectors on the left and right are equal and opposite, as you would expect.
The vertical components both act in the same direction, and are therefore additive. They're balanced by Fsheave, which must also be equal and opposite to the sum of the two Fline_y vectors (red and green) for static equilibrium to exist (nothing's accelerating - moving maybe, but not accelerating).
To calculate the vertical or horizontal component of the red or green Fline vector, just multiply Fline by the sine or cosine of the angle A as it's drawn, as appropriate. Since they're both (red and green) the same magnitude, you simply double Fline_y to get the total vertical reaction at Fsheave.
Example 1:
A = 60 deg.
Fline = 100 lb
Fline_y = 100 lb x cosine 60 deg = 50 lb
Fsheave = 2 x 50 lb = 100 lb
Example 2:
A = 80 deg
Fline = 100 lb
Fline_y = 100 lb x cosine 80 deg = 17 lb
Fsheave = 34 lb (since there are two vectors, equal in magnitude, and in the same direction)
Fline_x = 100 lb x sine 80 deg = 98 lb (but negated by the Fline_x on the other side)
Conversely, to calculate the line pull for a given sheave force (brick on a clothesline example), divide the sheave force by two and apply
Fline = Fline_y / cosine A
and
Fline = Fline_x / sine A
Fline_y = 50 lb (half a 100 lb brick)
A = 80 degrees
So Fline = Fline_y / cosine 80 deg = 288 lb
Obviously, as the angle A gets larger (line gets flatter, a la clothesline), the resulting force in the line grows rapidly. Eventually, at 90 deg, you're dividing by zero, which means the force becomes infinite (apologies to the mathematicians out there).
In the bad old days, we'd use a slide rule or trig tables to look up values for sine and cosine. Don't really miss them.
