VMG
Velocity Made Good is the 'component' of the angle that you are sailing towards your next 'mark'. Its 'usefulness' is only valid at the early stages of a track/tack and NOT at the end of a track when there are too many 'resolution' errors in the way that VMG is calculated by the GPS. Heres how to (simply) use it: example: Put in the 'destination waypoint' you are trying to reach ... be it a navigation mark, buoy, racing course mark, an imaginary point, etc. into the GPS. Simply sail as high on a beat, etc. as you can and notice the VMG, tack and note the VMG on the other tack.... the higher VMG number will indicate what tack is 'favored' to arrive at the 'mark' faster than on the other tack. This assumes that you are going 'right up the middle' of the 'course'. Inotherwords when early on a track VMG will determing the best and fastest course to go to the 'mark' all you look for is the 'highest possible VMG number' and stay on the course that keeps the highest VMG number. If the conditions (windstrength, direction, tidal flow) remain constant then the course as indicated by the original (maximum) VMG will remain optimum. Subsequent VMGs should be taken when the boat is somewhere directly 'in-line' between the start of the 'leg' and the mark as if you are way off the line between the 'start and finish' the accuracy/usefulness of VMG rapidly degrades. In theory, when on a tack and VMG gets to "0" that is the exact spot you should tack. But in practice, and because of the 'mathematics', the approach to 'zero' is so 'slow' (resolution of trigonmetry) that you may be considerably far way from where you should have tacked/gybed .... the VMG function is NOT very precise at near the 'end' of a leg/tack; at the bginnning of a tack,etc. the precision is very valuable in deciding which way to go and whats the best tack. When gybing/tacking and you reach the imaginary line between where you started and where you want to go, recheck the VMG to see if its faster or slower, maybe do a 'trial' tack/gybe and see if the new tack/gybe is faster in VMG, etc. when crossing that imaginary line between start and endpoint. Just keep the VMG at the highest number (when tacking up the middle) and you will travel very much less distance and get to the final 'mark' faster. VMG helps you to avoid tack directions that 'get you nowhere - fast'. If you have a 'math background' VMG is the cosine of the angle to the mark.... and at the end of a tack the cosine to the 'mark' may be approaching 1 (mark at 90 degrees to the boat) and the resultant calculation approaches ZERO .... but very slowly. VMG isnt 'foolproof' but will save a lot time and distance travelled.